Why change the benchmark?
- The original SkateBench asks models to identify skateboard tricks from descriptions. Theo created a private second version after observing perfect answers on public questions alongside failures on unseen questions, which he interpreted as benchmark contamination.
4:154:46 - He says Gemini 4 Argan then scored perfectly on the private version, motivating a harder task. This is his reported observation, with the model name preserved as transcribed.
4:46 - Skate 3 Bench changes the task entirely: Claude builds a new game and engine inspired by the Skate games, rather than naming tricks or porting an existing game.
5:41
Scope and result
- The thread ran for four days with only 25 prompts from Theo, mostly continuation requests after machine reboots. He estimates nearly $5,000 of inference-equivalent usage and reports over 12 billion tokens. These are the transcript's figures; it supplies no accounting breakdown that reconciles them.
5:095:41 - Theo specified preferred controls, park contents, and gameplay requirements. Claude apparently obtained a rough human model for Blender and customized it.
6:08 - The demonstrated game runs in a browser using a Three.js-based engine. Its right-stick flick motions determine tricks, recreating a central control mechanic of Skate.
6:39 - Theo judges the game playable and its physics surprisingly decent. It still has regressions, including a broken inward heelflip animation. His quality assessment is subjective.
6:397:06
Distinguish creation from reconstruction
- He contrasts his project with Skate 3 Rust Engine, a separate effort to reconstruct Skate 3 from decompiled code in Bevy.
7:28 - A reconstruction has existing behavior to match. His new game instead needed an evaluation method for how it looked and felt, leading to the screenshot judges in topic 4.
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